Umety

The world’s largest virtual reality library for education

Umety is proud to offer educators the most extensive library of immersive, interactive, standards-aligned VR content for education, created and vetted by experts. Empower students to learn through hands-on experiences and explore remarkable locations or environments without having to leave their desks.

What makes our content unique?

Aligned with a number of educational standards, like the Next Generation Science Standards. Well-structured lessons allow you (the educators) to easily incorporate them into your syllabus and reduce workload

Created by experienced subject matter experts in biology, chemistry, physics, and math. Masters or Ph.D. level science experts validate the STEM library for accuracy and reliability

Allows students to immerse themselves in interactive virtual environments, simulating real-world experiences and enhancing learning through hands-on engagement

Designed to enhance students’ understanding of complex concepts within your school curriculum and develop higher-order thinking skills that are the most difficult to learn and teach

A vast array of assessment questions at the moment of learning allows you to easily identify learning gaps and intervene early, fostering an effective connection with students using VR

Allows independent learning in a self-paced, self-directed environment or teacher-guided learning to cater to individual student needs and preferences
imagewmocu2 1
imagewmocu2 2
imagewmocu2 3
imagewmocu2 3
imagewmocu2 3
imagewmocu2 3

Aligned with a number of educational standards, like the Next Generation Science Standards. Well-structured lessons allow you (the educators) to easily incorporate them into your syllabus and reduce workload

Created by experienced subject matter experts in biology, chemistry, physics, and math. Masters or Ph.D. level science experts validate the STEM library for accuracy and reliability

Allows students to immerse themselves in interactive virtual environments, simulating real-world experiences and enhancing learning through hands-on engagement

Designed to enhance students’ understanding of complex concepts within your school curriculum and develop higher-order thinking skills that are the most difficult to learn and teach

A vast array of assessment questions at the moment of learning allows you to easily identify learning gaps and intervene early, fostering an effective connection with students using VR

Allows independent learning in a self-paced, self-directed environment or teacher-guided learning to cater to individual student needs and preferences

A comprehensive VR library for education

An extensive VR library with modules pre-loaded on the VR headset. With our vast VR library, you can cater to the needs of your most advanced students by challenging them with more ideas, helping average students deepen their understanding, motivating struggling students, and providing unique learning opportunities to students with special needs.

Play Video

Types of content: an insight

Virtual reality content comes in five flavours, and it is important to understand what this means, and the pros and cons of each type.

Type A

Passive, simple, a constituent part of a learning module, but not a lesson unto itself. Something to look at and rotate. Akin to a singular image in a textbook.

Type B

Use a 360°camera and take a picture. Similar to a singular image in a textbook, except that it is immersive (you are in the center of the image).

Type C

Immersive, realistic, and gives a deeper sense of "being there." May have some interactivity, different scenes, and more textual information. However, the user is bound to the camera, and huge file sizes make these tougher to manage.

Type D

This type of content is immersive, semi-realistic, and gives a sense of being there. The user is bound to the camera, which removes freedom.

Type E

This represents what the vast majority of educators imagine when speaking about immersive learning. A fully interactive, engrossing virtual environment that promotes student engagement with difficult topics, presented in a distraction-free, judgment-free way.

Umety’s fully interactive VR content library

A completely immersive, distraction-free environment with scenarios for active learning. Learners can interact with the content and learn by doing, with full control over the scene and the ability to move through it, facilitating differentiated learning.
Play Video

Umety’s fully interactive VR content library

A completely immersive, distraction-free environment with scenarios for active learning. Learners can interact with the content and learn by doing, with full control over the scene and the ability to move through it, facilitating differentiated learning.

Effortless solution for educators, limitless learning for students

Ease of adoption

Designed to be easily deployed and integrated into your existing teaching environment, with each module covering key concepts in a curriculum

Attention

Promote student attention and concentration on concepts for an extended period of time, allowing for a deeper focus on difficult topics

Personalized learning

Provide a uniquely personal experience to students with individual accounts to learn at their own pace, free from peer judgment and distractions

Easy to use

No need for hardware setup, WiFi connection, VR device setup, lesson creation and delivery, assessment writing, distribution, or preparing a grade book

A wide range of learning interactions

Umety’s virtual reality content enables students to learn by doing, which makes education more engaging and effective. From exploring to identifying, dissecting, assembling, and ... experimenting, our modules provide a range of interactive experiences, allowing students to explore complex concepts in a safe and controlled environment. Students can dissect virtual models of the human heart, explore the inner workings of a machine, or even assemble parts of a respiratory system.

Immersive and engaging formative assessment in VR

A seamless and integrated educational experience that prepares students for success in the modern world. VR assessment improves student engagement and mastery of concepts, creating a more successful educational experience. Assessing in VR removes distractions, providing a controlled environment for precise evaluation. Umety provides interactive and enjoyable formative assessment in VR that makes the learning process more memorable and motivating for students.

A seamless and integrated educational experience that prepares students for success in the modern world. VR assessment improves student engagement and mastery of concepts, creating a more successful educational experience. Assessing in VR removes distractions, providing a controlled environment for precise evaluation. Umety provides interactive and enjoyable formative assessment in VR that makes the learning process more memorable and motivating for students.

0 +
educational modules
0 +
hours of learning content
0 +
regional curricula
0
regional languages

Frequently asked questions

Everything you need to know about our VR content
Then you have come to the right place. We are teachers focused on improving learning outcomes, and we absolutely put education first in EdTech. We have created the world’s largest library of interactive, curriculum-aligned learning modules for virtual reality. Incorporating learning objectives, attention to a core concept, and formative assessments into all our modules. Students can learn online and offline. From rural, off-the-grid schools in Africa to high-tech private schools in Singapore, we work to affect education equally. Period!

We may or may not be able to help, depending on your purchase. Whether it is with Umety or not, we can advise you on your next steps. However, we will point out that this is akin to buying a TV and hoping it plays Netflix. In so many ways, VR itself is meaningless, as it is a gateway to what you wish to achieve. If that headset is not compatible with the thing you wish to achieve, then you are heading down a path fraught with problems. We tell all our customers to figure out what they wish to do first content-wise, then buy the device that will get them going down that path, both today and for the next few years.

Scroll to Top