
An inclusive and engaging learning experience for all students. VR removes barriers and creates opportunities for diverse learners.
Learn MoreInclusive by Design
Our VR platform is designed with accessibility and inclusion at its core, providing multiple pathways for every student to succeed.
VR transforms passive observation into active participation. Students with diverse needs engage deeply through multi-sensory experiences that build understanding through doing.
The immersive VR headset eliminates external distractions and social anxiety. Students can learn at their own pace, without fear of judgment from peers, creating a safe space for exploration.
Built-in assessments provide immediate feedback to students and actionable data for teachers, enabling real-time insights into individual learning patterns and challenges.
All content is aligned with recognized educational standards and curricula, ensuring that VR lessons complement and enhance existing classroom instruction.
Learn moreComprehensive analytics give teachers granular visibility into student engagement, comprehension, and areas needing support — enabling truly personalized instruction.
Learn moreDesigned for simplicity, both teachers and students can start using the platform within minutes. No technical expertise required — just imagination and curiosity.
Purpose-built for schools with flexible pricing and deployment options. Start small with a portable case and scale to district-wide adoption as your program grows.
The Umety system was designed from the very beginning with accessibility in mind. Our 3DoF headset uses a single controller operated primarily by index finger and thumb — making it accessible to students with a wide range of physical needs.
Voiced Content
All modules include voiced narration to support students with vision or reading difficulties — no text-reading required.
Textual Options
Full textual captions and on-screen text available to support students with auditory processing challenges.
Strap-On Controller
For students with limited fine motor control, the controller can be strapped to the hand — minimal grip strength needed.
Wheelchair Joystick Attachment
A joystick attachment option allows the controller to be mounted to a wheelchair, enabling students with mobility impairments to participate fully.
Two-Button Base
All interactive content is designed to function with just two buttons, keeping the experience accessible to students with limited hand function.
Our 3DoF headset allows students to look around a full 360° immersive environment while remaining seated — ideal for students with mobility challenges. Unlike 6DoF systems that require physical movement through space, 3DoF delivers the full VR experience without needing to walk or navigate a room.
Students with severe mobility challenges have experienced moments of genuine breakthrough — one student who had never walked without assistance exclaimed “I can walk!” when exploring the Taj Mahal module in VR for the first time.
Featured
Umety has been featured on the Assembling Inclusion podcast (Episode 21) by Dr. Katie Nieves Licwinko. In this episode, we discuss ways that virtual reality can play a role in education, and can be a wonderful tool for inclusion, when done right.
Assembling Inclusion Podcast
Episode 21 — VR in Special Education
“When students put on the headset, their whole demeanor changes. They become engaged, curious, and confident. For students with special needs, this technology opens doors that traditional methods simply can't.”
Diana Lang
Assistant Technology Lead, Halton District School Board
Transform your classroom with immersive VR learning experiences today.